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  1. Game Based Learning and the Future of Education | Melissa's Musings

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  5. Andrew Peterson
    Andrew Peterson at | | Reply

    I’ve been following gamification before their was a buzzword :-)  “In My Day”… it was just called problem based learning, and then game based learning.  I have yet to see an LMS that accurately allows for the simulation environment needed to emulate this type of gaming / learning.  The technology is there, it’s just not assembled in the proper manner.  The closest I’ve come is by embedding external simulations into the LMS…. there was never any assessment I could pull though.  I wonder if the next Civilization release will have a way to embed it into a traditional LMS….  

    1. TedCurran
      TedCurran at | | Reply

      Thanks for your comment Andrew. I didn’t mean to knock gamification, but I also see a lot of people who think that an immersive, graphics-rich equals increased student engagement and authentic learning. In this post I talk about SecondLife. Although realistic looking scenarios can be built in SL, the user has a very limited set of actions they can engage in. I talk about a nursing school that spent a significant sum to build an interactive, immersive scenario where students diagnose a patient’s symptoms. Even in this lifelike environment, the user’s abilities aren’t lifelike. They’re still stuck with “multiple choice” questions to answer, albeit in an “eye-candy” wrapper. 

      I believe that even a simple Zynga-style game like FarmVille (which would be much cheaper to develop than say Civilization) could be used to stimulate students to do certain mental tasks just as well as a graphics-rich game. I even think that the characteristics that make my PS3 games so fun are not related to how immersive or graphically-rich they are. They have a lot more to do with the freedom to try, fail, persevere, succeed, and reap rewards for my actions. That can be done within a basic LMS.

    2. TedCurran
      TedCurran at | | Reply

      Thanks for your comment Andrew. I didn’t mean to knock gamification, but I also see a lot of people who think that an immersive, graphics-rich equals increased student engagement and authentic learning. In this post I talk about SecondLife. Although realistic looking scenarios can be built in SL, the user has a very limited set of actions they can engage in. I talk about a nursing school that spent a significant sum to build an interactive, immersive scenario where students diagnose a patient’s symptoms. Even in this lifelike environment, the user’s abilities aren’t lifelike. They’re still stuck with “multiple choice” questions to answer, albeit in an “eye-candy” wrapper. 

      I believe that even a simple Zynga-style game like FarmVille (which would be much cheaper to develop than say Civilization) could be used to stimulate students to do certain mental tasks just as well as a graphics-rich game. I even think that the characteristics that make my PS3 games so fun are not related to how immersive or graphically-rich they are. They have a lot more to do with the freedom to try, fail, persevere, succeed, and reap rewards for my actions. That can be done within a basic LMS.

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