Digital Exhaust: Making Your Work Work Twice
Most of us work from one deadline to the next, in an endless race to check tasks off our to-do lists and stay ahead...
Often we instructional designers are given hours of video footage of recorded lectures or webinars, and it’s our job to edit them down into...
I was lucky enough to grow up during the 1980s heyday of Choose Your Own Adventure stories, a low-tech precursor to the electronic branching...
How is the day-to-day life of an Instructional Designer different than that of a K12 classroom teacher? Many classroom teachers are looking to make...
Most of us work from one deadline to the next, in an endless race to check tasks off our to-do lists and stay ahead...
When you’re working on a team, it’s usually assumed that you’ll all use the same software platforms so you can more easily share projects,...
In early 2020 I was tapped to design an onboarding program for three new Instructional Designers that would be added to our team in...
My process for creating animated motion graphics is unconventional but it has distinct advantages over the industry standard method of using Adobe AfterEffects or...
This is a pretty dense, fiber-full article about backward learning design by one of my instructional design heroes, Michael Feldstein. It introduces the concept of Backwards Design (part of Understanding by Design, which he also introduces). Most importantly, it makes the case that designing course strictly aligned with learning outcomes enables us to collect data programmatically, scalably, so we can make timely interventions that result in better student learning overall.
I recently started planning a three-day live training event with a colleague, in which we had to design several active learning experiences, with the...
In this post, we’ll discuss the difference between “just in case” learning and “just in time” learning, showing the ideal use cases for each.
The open source writing tool Twine bills itself as an “Interactive Fiction” authoring program – a way for people to make text-based choose-your-own-adventure games...
Over the years I’ve been exploring Markdown as a content development tool, I’ve tried most of the Markdown editors available for Mac and Windows....