What’s Different Between the Life of a Classroom Teacher vs. Instructional Designer?
How is the day-to-day life of an Instructional Designer different than that of a K12 classroom teacher? Many classroom teachers are looking to make...
How is the day-to-day life of an Instructional Designer different than that of a K12 classroom teacher? Many classroom teachers are looking to make...
This is an update to my previous post, The “Attention Method” for Effective PowerPoint Presentations. My Attention Method™ of presentation design is a philosophy...
One frequent buzzword you’ll hear a lot in the eLearning world is “microlearning”. More often than not, it’s pushed by companies trying to sell...
How is the day-to-day life of an Instructional Designer different than that of a K12 classroom teacher? Many classroom teachers are looking to make...
A friend emailed me asking about the latest AI-powered tools that we instructional designers might use in our work. 2022 witnessed an explosion in...
There are multiple stages each learner goes through in the process of learning something new. Learning (as well as “online learning” and “eLearning” and...
I was struck when I joined the world of corporate training about how widespread the use of interactive PDFs was as an eLearning tool...
One frequent buzzword you’ll hear a lot in the eLearning world is “microlearning”. More often than not, it’s pushed by companies trying to sell...
Online learning tools like LMSes and 3rd party apps offer a variety of ways to notify learners of key events in their course. The...
One training mistake I see a lot is a sign that we need to stop and think deeper.
Sure, games are fun. But #gamification often falls short of its promises and fails to produce the learning goals we want. #learningdesign
When you’re working on a team, it’s usually assumed that you’ll all use the same software platforms so you can more easily share projects,...
The open source writing tool Twine bills itself as an “Interactive Fiction” authoring program – a way for people to make text-based choose-your-own-adventure games...