This is a pretty dense, fiber-full article about backward learning design by one of my instructional design heroes, Michael Feldstein. It introduces the concept of Backwards Design (part of Understanding by Design, which he also introduces). Most importantly, it makes the case that designing course strictly aligned with learning outcomes enables us to collect data programmatically, scalably, so we can make timely interventions that result in better student learning overall.
I recently started planning a three-day live training event with a colleague, in which we had to design several active learning experiences, with the learnings from each session building upon those that came before it. Whether you’re writing a multi-chapter book, planning a complex course, or prepping for a big life event like having a […]
The open source writing tool Twine bills itself as an “Interactive Fiction” authoring program – a way for people to make text-based choose-your-own-adventure games and post them online. In fact, there is a vibrant community of writers who create their own branching fiction stories for others to enjoy and play. However, we instructional designers should […]
Over the years I’ve been exploring Markdown as a content development tool, I’ve tried most of the Markdown editors available for Mac and Windows. In this article I’ll share my preferred editors aimed at different types of writers. Writers vs. Coders Markdown is very popular among two main audiences — writing purists who love markdown […]