What’s Different Between the Life of a Classroom Teacher vs. Instructional Designer?
How is the day-to-day life of an Instructional Designer different than that of a K12 classroom teacher? Many classroom teachers are looking to make...
Whenever we build a one-size-fits-all learning experience for all students to move through independently, we should think about how the learner will get personalized...
This post describes how I created a WebQuest using modern eLearning authoring tools, AI content generation, and streaming video.
We instructional designers are trained to think about learning objectives from the very beginning of a project, to design backwards from the outcomes we...
How is the day-to-day life of an Instructional Designer different than that of a K12 classroom teacher? Many classroom teachers are looking to make...
This is an update to my previous post, The “Attention Method” for Effective PowerPoint Presentations. My Attention Method™ of presentation design is a philosophy...
One frequent buzzword you’ll hear a lot in the eLearning world is “microlearning”. More often than not, it’s pushed by companies trying to sell...
In early 2020 I was tapped to design an onboarding program for three new Instructional Designers that would be added to our team in...
My process for creating animated motion graphics is unconventional but it has distinct advantages over the industry standard method of using Adobe AfterEffects or...
This is a pretty dense, fiber-full article about backward learning design by one of my instructional design heroes, Michael Feldstein. It introduces the concept of Backwards Design (part of Understanding by Design, which he also introduces). Most importantly, it makes the case that designing course strictly aligned with learning outcomes enables us to collect data programmatically, scalably, so we can make timely interventions that result in better student learning overall.
The open source writing tool Twine bills itself as an “Interactive Fiction” authoring program – a way for people to make text-based choose-your-own-adventure games...
Over the years I’ve been exploring Markdown as a content development tool, I’ve tried most of the Markdown editors available for Mac and Windows....
Until recently, I worked on Propero.org, a collection of accredited, self-paced, online learning courses where students work at their own pace and pick up...