Recording Screencasts and Lecture Videos via Zoom
The Coronavirus quarantine has given all kinds of non-technical computer users a crash course in Zoom online meetings. This creates an opportunity for those...
How is the day-to-day life of an Instructional Designer different than that of a K12 classroom teacher? Many classroom teachers are looking to make...
This is an update to my previous post, The “Attention Method” for Effective PowerPoint Presentations. My Attention Method™ of presentation design is a philosophy...
One frequent buzzword you’ll hear a lot in the eLearning world is “microlearning”. More often than not, it’s pushed by companies trying to sell...
The Coronavirus quarantine has given all kinds of non-technical computer users a crash course in Zoom online meetings. This creates an opportunity for those...
Harnessing Turned-On Brains A live learning conference or training event can be a busy, chaotic, and stimulating setting for learning new things. Not only...
Whether you’re designing a presentation, an online course, or just updating your blog, your choice of images can add meaning to your message, or completely distract from it. At worst, poorly-chosen images can diminish your credibility, distract your audience, and even get you into legal trouble (!!!), so it’s important to choose images with care.
According to learner-centered instruction, the focus needs to be on what information you retain, the lasting insights you create, and the skills you are able to perform after the training event is over.
My process for creating animated motion graphics is unconventional but it has distinct advantages over the industry standard method of using Adobe AfterEffects or...
This is a pretty dense, fiber-full article about backward learning design by one of my instructional design heroes, Michael Feldstein. It introduces the concept of Backwards Design (part of Understanding by Design, which he also introduces). Most importantly, it makes the case that designing course strictly aligned with learning outcomes enables us to collect data programmatically, scalably, so we can make timely interventions that result in better student learning overall.
I recently started planning a three-day live training event with a colleague, in which we had to design several active learning experiences, with the...
In this post, we’ll discuss the difference between “just in case” learning and “just in time” learning, showing the ideal use cases for each.
The open source writing tool Twine bills itself as an “Interactive Fiction” authoring program – a way for people to make text-based choose-your-own-adventure games...